0.0.21.0

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0.0.21.0

was released on the 12th of November 2018 and was succeeded by 0.0.22.0.

Changes

0.0.21.0

provided the following changes: 
  • Fixed issue where Overworld performance tanked due to a lack of Occlusion Culling.
  • Added Item Decay to some items in the game.
    • This applies to flint, stone, sticks, ores, feathers, bones, wood, tree branches, tree logs, arrow shafts, rusty arrows, apple cores, crystal gems, crystal shards.
    • Crafted items where their 'base' can decay, will last longer than on their own. (Only really applies to crafted torches and arrows.)
    • Pouches will NOT decay, so if you want to keep base resources lying around, this or docking them is your best bet.
    • It takes a fair while for things to start decaying, so per session you should have time to salvage old resources if you need to.
  • Added Kunai functionality for throwing knives.
    • The knives typically found in the fields, will now throw with a direction and trajectory.
  • Added a funnel to the keg to make pouring easier.
    • Added a step platform to make reaching the top easier.
  • Fixed some instances of character clipping with their their own hair.
  • Fixed issue where players popped up when reaching for randomization button in customization.
  • Reduced max amount of stones and flints that can spawn near initial spawn.
  • Halloween is over, get outta here with dem' spooks. (No more pumpkin head dummies.)
  • Fixed issue with settings board when returning to the main menu from a server.
  • Oculus hand rotation is now the same in the menu as in the game.
  • New Saving System to support save migration in the future.
  • Fixed items not handling chunk changes and staying loaded when players logged off.
  • Fixed some items not getting destroyed when entering unloaded chunks.
  • Fixed issue preventing some returning players from joining a server.
  • Players forced back to spawn if they fall off the edge of the world.
  • Improved serialization system, reducing unnecessary serialization of objects.
  • Fixed issue causing the wrong amount of layers to spawn and stay loaded in caves.
  • Improved culling in the caves.
  • Fixed issue where Goteras did not shoot out vines during their stomp attack.
  • Fixed minor graphical bugs.

Related Links

Reddit Thread