Stewing

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Stewing
Stewing
Details

Stewing is the process of Cooking Food in a Cauldron.

Step 1. Fill a cauldron with water

Find water in the Well or from the two troughs at the Smithy. The smithy troughs are more convenient, but eventually water will get spent (they're currently an infinite water source) and you'll need to replenish these troughs from the well. At that time, rather than smithy-trough-water we'll start using the keg in the Tavern replenished from well-water. It's also theorized trough water might become dirty and unusable for stewing. For now, use smithy trough water. In fact, some prefer setting up stewing stations at the smithy rather than tavern to prevent frequent water trips.

Dip your cauldron in the water, don't bother with a scooping motion - just lower it *plunk* and raise it. The cauldron physics are unstable (were improved in update 0.0.36.0), simple motions are better.

Stews can also be made with teleportation potion alternatively to water. Upon consuming, the player will be teleported to spawn and given the stew’s respective buff.

Step 2. Put cauldron near campfire

Create a Campfire anywhere and put a filled cauldron near it. Preferred is to create a campfire under a Cooking Stand and place the filled cauldron on the hook, which allows you to control water temperature easily by hoisting the cauldron up and down via the crank.

Step 3. Choose recipe

See Recipes below.

Step 4. Add ingredients

Collect the 4 Ingredients from the recipe.

Roast the ingredients near the campfire before adding them into the cauldron. This increases buff effectiveness over raw ingredients (duration & potency), and is true of all ingredients. Bossun said: "the more that went into preparing the ingredients, the more bang you get for your buck. Cooked potatoes going into a stew are better than uncooked potatoes"

It's unnecessary (and undesirable) to chop ingredients first unless they can't fit (eg, glow mushrooms and pumpkins) or is indicated obviously on the recipe. Each half of an ingredient gives a bit more than half of a whole buff.

Once the water begins to boil, toss in the recipe's 4 ingredients in order (top to bottom on recipe).

  1. Add first ingredient
    • Wait for the ingredient to turn to chunks in the water
    • And you'll see a yellow spark (pretty immediately)
  2. Add 2nd item, await chunks (no spark)
  3. Add 3rd, await chunks (no spark)
  4. Add 4th, await chunks + yellow spark
  5. Await a second spark (white). This may take a while
    • If you skip this step, you'll get a buff potion but less potent
  6. After white spark, remove cauldron from heat

Finally, you have the option to add garnishes, such as Rock Salt or Garlic. These improve the stats of a stew in their own ways:

Step 5. Remove & use

Remove the cauldron from the fire. You'll know it's burning if you see black smoke above the cauldron.

When the water is done simmering, you can dip a Flask, Bowl or Gourd in to fill them up. Make sure the water simmers, it will continue to boil a few moments and boiling water will break your containers. Bowls and Flasks can store one charge, whereas Gourds store 2, and Cauldrons store 3. Don't scoop the containers, just lower them in right-side-up and pull out. You can also fill a Ladle or Bowl to drink the stew directly.

Recipes

  • The 4 squares to the left of the Page display the Ingredients required to produce the Stew
  • The 3 circles in the center of the Page display up to 3 buffs the Player will receive upon Consuming the Stew
  • Surrounding each buff are lines or ticks, marking the buff's potency.
    • The ticks indicate potency, not duration. Duration isn't indicated on the recipe and will need to be gauged by trial and error, and is effected by how well you prepare your stew (roast veggies first? wait for final white spark?). Current estimate of an average buff is 5 minutes.
    • The potency count is a multiplier, not additive.
  • The Multiplier effect is representative of how many more times effective the stew is at providing you a stat than the raw Edible.
  • The Extra is an additive buff thanks to stewing the ingredients, and is not tied to the Multiplier.
Page Description Resources Image Finished Product
Page 1 Introduction Cooking Page Intro.png
Page 2
  • Extra Health 11
  • Health Multiplier 22
  • Spotted Red Mushroom x4
Cooking Page 2.png Stew Page 1.png
Page 3
  • Glowy Multiplier 11
  • Health Multiplier 2
  • Satiation Multiplier 4
  • Glow Mushroom x2
  • Onion x1
  • Eggplant x1
Cooking Page 3.png Stew Page 2.png
Page 4
  • Health Multiplier 2
  • Satiation Multiplier 11
  • Spotted Red Mushroom x1
  • Orange Mushroom x1
  • Poison Mushroom x1
  • Glow Mushroom x1
Stewing page 4.png.png Stew Page 4.png
Page 5
  • Health Multiplier 2
  • Satiation Multiplier 6
  • Any Mushroom x2
  • Spriggull Drumstick x2
Cooking Page 5.png Stew Page 3.png
Page 6
  • Satiation Multiplier 6
Spriggull Drumstick x4 Cooking Page 6.png Stew Page 5.png
Page 7
  • Strength Multiplier 2
  • Satiation Multiplier 2
  • Potato x2
  • Spriggull Drumstick x2
Cooking Page 7.png Stew Page 6.png
Page 8
  • Speed Multiplier 4
  • Satiation Multiplier 4
  • Strength Multiplier 4
  • Potato x1
  • Orange Mushroom x1
  • Spriggull Drumstick x1
  • Onion x1
Stewing Page 8.png.png Stew Page 8.png
Page 9
  • Extra Satiation 2
  • Strength Multiplier 6
  • Satiation Multiplier 4
  • Potato x2
  • Tomato x1
  • Onion x1
Cooking Page 9.png Stew Page 9.png
Page 10
  • Extra Speed 6
  • Speed Multiplier 4
  • Health Multiplier 8
  • Carrot x1
  • Tomato x2
  • Spotted Red Mushroom x1
Cooking Page 10.png Stew Page 10.png
Page 11
  • Extra Satiation 6
  • Satiation Multiplier 2
  • Resistance Multiplier 7
  • Eggplant x1
  • Onion x1
  • Carrot x1
  • Tomato x1
Cooking Page 11.png Stew Page 11.png
Page 12
  • Extra Satiation 11
  • Health Multiplier 4
  • Resistance Multiplier 11
  • Eggplant x1
  • Potato x1
  • Carrot x1
  • Tomato x1
Cooking Page 12.png Stew Page 12.png
Page 13
  • Extra Health 8
  • Health Multiplier 8
  • Eggplant x1
  • Spriggull Drumstick x1
  • Blueberry x2
Cooking Page 13.png Stew Page 13.png
Page 14
  • Satiation Multiplier 4
  • Glowy Multiplier 22
  • Carrot x2
  • Glow Mushroom Chunk x2
Cooking Page 14.png Stew Page 14.png
Page 15
  • Health Multiplier 8
  • Satiation Multiplier 8
  • Pumpkin Eighth x4
Stewing page 15.png.png Stew Page 15.png
Page 16
  • Health Multiplier 6
  • Satiation Multiplier 11
  • Extra Satiation 4
  • Blueberry x4
Cooking Page 16.png Stew Page 16.png


Buffs and Debuffs

Buffs are positive status effects that often enhance a Player's Combat ability or promote certain play-styles.

There are currently 4 Buffs:

  • Strength: Increases the effectiveness of your swings.
  • Glowy: You emit a pulsating glow effect
  • Resistance: Reduces incoming damage.
  • Speed: Increases your movement speed.

There are also 3 Debuffs:

  • Poison: Damages you over a period of time.
  • Nightmare: Acts same as poison but specific to the Phantom
  • Cripple: Slows you down for a period of time.

Ingredient Stats

These tables contain all the properties of the ingredients that can be stewed, lifted straight from the book in the Tavern.

Meat
Food Nutrition Healing Strength Speed
Spriggull Drumstick (raw) 3
Spriggull Drumstick (cooked) 8 2
Spriggull Drumstick (burnt)
Spriggull Chunk (raw) 2
Spriggull Chunk (cooked) 4 1
Spriggull Chunk (burnt)
Babu Leg (raw) 2 2
Babu Leg (cooked) 6 1 4
Babu Leg (burnt)
Babu Leg Chop (raw) 2 1
Babu Leg Chop (cooked) 4 1 3
Babu Leg Chop (burnt)
Dais Leg (raw) 2
Dais Leg (cooked) 4 4
Dais Leg (burnt)
Dais Leg Chunk (raw) 2
Dais Leg Chunk (cooked) 3 3
Dais Leg Chunk (burnt)
Fruits and Vegetables
Food Nutrition Healing Resistance Strength Glowy Speed
Blueberry (unripe) 0
Blueberry (ripe) 0.3
Blueberry (cooked) 0.7
Blueberry (burnt) 0.5
Apple (unripe)
Apple (ripe) 3 2
Apple (cooked) 4 2
Apple (burnt)
Apple Half (unripe)
Apple Half (ripe) 1 2
Apple Half (cooked) 2 2
Apple Half (burnt)
Onion (unripe)
Onion (ripe) 1 1 2
Onion (cooked) 2 1
Onion (burnt)
Onion Half (unripe)
Onion Half (ripe) 1 2 3
Onion Half (cooked) 1 3 1
Onion Half (burnt)
Potato (unripe)
Potato (ripe) 2 3
Potato (cooked) 3 2
Potato (burnt)
Potato Half (unripe)
Potato Half (ripe) 1 2
Potato Half (cooked) 2 3
Potato Half (burnt)
Carrot (unripe)
Carrot (ripe) 2 1
Carrot (cooked) 3 2
Carrot (burnt)
Carrot Half (unripe)
Carrot Half (ripe) 3 3
Carrot Half (cooked) 3 1 4
Carrot Half (burnt)
Eggplant (unripe) 0
Eggplant (ripe) 1 1
Eggplant (cooked) 2 3
Eggplant (burnt) 0
Eggplant Half (unripe)
Eggplant Half (ripe) 1 2
Eggplant Half (cooked) 2 4
Eggplant Half (burnt)
Pumpkin Chunk (unripe)
Pumpkin Chunk (ripe) 1 1
Pumpkin Chunk (cooked) 4 2
Pumpkin Chunk (burnt)
Tomato (unripe)
Tomato (ripe) 2 2 1
Tomato (cooked) 2 1 2
Tomato (burnt)
Tomato Half (unripe)
Tomato Half (ripe) 1 2
Tomato Half (cooked) 2 2 1
Tomato Half (burnt)
Mushrooms
Food Nutrition Healing Resistance Strength Glowy
Mushroom Brown (ripe) 3 1
Mushroom Brown (cooked) 5 2
Mushroom Brown (burnt)
Mushroom Brown Half (ripe) 2
Mushroom Brown Half (cooked) 4 1
Mushroom Brown Half (burnt)
Mushroom Cave Large (ripe) 1 1 3
Mushroom Cave Large (cooked) 2 2 2
Mushroom Cave Large (burnt)
Mushroom Glowing (ripe) 4 12
Mushroom Glowing (cooked) 6 3 7
Mushroom Glowing (burnt)
Mushroom Glowing Chunk (ripe) 2 8
Mushroom Glowing Chunk (cooked) 4 2 4
Mushroom Glowing Chunk (burnt)
Mushroom Red (ripe) 1 2
Mushroom Red (cooked) 1 4
Mushroom Red (burnt)
Mushroom Red Half (ripe)
Mushroom Red Half (cooked) 1 3
Mushroom Red Half (burnt) 2
Mushroom Poison (ripe) 2
Mushroom Poison (cooked) 4 2 2
Mushroom Poison (burnt)
Mushroom Poison Half (ripe) 1
Mushroom Poison Half (cooked) 3 1
Mushroom Poison Half (burnt)

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