0.0.10.0
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0.0.10.0 was released on the 8th of June 2018 and was succeeded by 0.0.10.1.
Changes
0.0.10.0 provided the following changes:
- Heat Propagation (As in, our heat system is now across all fires, not that it spreads like wild fire. edit.)
- Most forms of fire are now temperature based, meaning a build up before ignition.
- Who knows the firefighters' emergency number? (Players can now catch on fire and take damage from it.)
- When on fire..despair! (Flailing around like crazy reduces temperature, a bit.)
- Leather me squeaky. (Leather armor resists fire.)
- Who needs a librarian? (If the book for a lectern is missing, light the candle to summon it back.)
- Who's feeding the wild animals!?!? (Creatures and small items respawn even on unloaded areas.)
- We've hire a new shelf filler for the caves! (Loot sources get refilled after quite some time.)
- The boulders can move when you're not looking! (Ore boulders respawn over time.)
- Smokey bear is taking care against wild fires. (Fires will go out even in unloaded areas.)
- Nature finds a way. (Trees respawn even in unloaded areas.)
- Let there be light! (Day and night aren't the same length anymore! Longer days, shorter nights.)
- Spriggull AI update, more optimized and uses our new system.
- Shinier shinies. (Update to weapon models, mainly an art pipeline optimization.)
- Rounded Heads. (Optimizations on player collision.)
- Fixed issue where silver boulders spawned their ores into the ground.
- Old, legacy campfires are no longer in the game. (Won't be generated campfires in the caves.)
- Players now respawn elsewhere on death, and teleporting.