0.0.32.0
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was released on the 14th of May 2019 and was succeeded by 0.0.32.1.
Changes
0.0.32.0
provided the following changes:
- Upgraded engine to Unity 2018
- Physics Engine Update (new PhysX version, means better physics?)
- New Post Processing Effects. (Post processing on rendering was updated, might notice tiny changes in how things look.)
- New possibilities with particle systems. (Easier to make fancy motions, and we'll be changing how light affects some of them in the future.)
- Many workflow changes for us. (Is this good? We'll see how this plays out!)
- Mystery Ruins (Spoilers)
- Teleporter/Elevator for Caves added.
- Players can find ruins on top of the mine entrance that requires repair.
- Ruins can be found in the caves, repairing these will allow players to warp back to the surface, and from the surface back to these ruins.
- It costs resources to travel up and down.
- Traveling down consumes stocked resources at origin + destination. (So both where you come from, and where you're going needs to have stock.)
- Traveling up only consumes at origin. (The surface structure can be empty, but you need to have stock in the caves to go up.)
- Increased crafting configurations of some medium and long handles.
- Added two new handles to the game, found via chiseling recipe book.
- Added Stone Boulders in a few locations in the Overworld.
- These will grant flint and regular stone, and respawn relatively regularly.
- Controller Changes:
- Controller actions were properly split.
- Teleport and running are different concepts now.
- WMR reworked
- Alongside changes for all controls, we've remapped the default inputs for WMR, including toggle running on the trigger to avoid SteamVR popup appearing from joystick press.
- Your SteamVR may act up, if you have a custom control scheme, or if SteamVR doesn't take in the new bindings, swap to the default one. If it refuses to do that, edit and save the default scheme as a 'custom' one to force SteamVR to accept it.
- Controller actions were properly split.
- Fixed issue where Gourds would break randomly when taken out of backpacks.
- Increased throwing velocity required to break Gourds in general as well.
- Wooden buckets now hold 5 portions of liquids, increased from 3.
- Fixed exploit with Smelter.
- Reduced rate at which fuel is consumed by Recycler.
- Approximately a 1/4 of previous consumption rate.
- Reduced light intensity of the Recycler.
- Fixed issue where damaged/worn weapons would not appear to glow when heated up.
- Fixed issue where players could not complete 'wave down' skill trigger in blacksmithing skill tree training.
- Fixed issue where following the circular shield piece recipe created the wrong shield piece.
- Tweaks to Wyrm spawn locations in caves.
- Cranked up blueness of water in potion bottles.
- Fixed issue with the server board shifting servers. It'll now try to keep the servers in their position when it refreshes, if a server is missing, it will move the selector off any other server.