0.0.37.0

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0.0.37.0 was released on the 24th of July 2019 and was succeeded by 0.0.38.0.

Changes

0.0.37.0 provided the following changes:

  • Static / Dynamic Loading Split
    • Servers and clients load less dynamic objects around player(s).
    • Static content loads the same distance.
    • Causes large reduction in physics processing on server and client, and reduces rendering on clients.
  • New Grass Shader
    • Now properly rendered in shadows.
    • Uses Deferred rendering as opposed to Forward rendering.
  • Buffs to ore boulder population growth.
  • Reduced spawn time for ore boulder population growth.
  • Toggle grab on Index is now double-tapping the touch pad (no click needed), to release an item just press down the trigger.
  • Index users can now gesture a few fingers whilst holding an item.
    • Known bug with bow string, and hand touch panels not posing properly for index controller users.
  • Tree Optimizations
    • Trees now bake into various damage state models.
    • Reduced the amount of objects required to make up a segment of a tree. (Improved load/unload times.)
  • All enemies now use less mesh renderers.
  • Fixed issue with wall hooks and bags and bags and wall hooks, and wall hooks in bags, and bags on wall hooks.
  • Fixed off-center hand touch pillar on cave teleporter shrines.

Related Links

https://www.reddit.com/r/TownshipTale/comments/ch1itr/a_township_tale_official_patch_notes_00370_new/