Crafting

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Crafting
Crafting
Details

Crafting is when you conjoin two items to create a new item. When two items can be conjoined, a blue indicator line will show all possible combinations. Moving the items close together will cause the indicator to turn green. If a player lets one item go, the two items snap together. Items can also be disasembled using the Deconstructor at the Smithy or Carpentry Workshop.

Overall, most crafting items fall into one of three broad categories: Handles, Tools/Weapons and Attachments. By attaching these together, players can create wild and unique weapons that assist them throughout their journey. Unfortunately though, ATT is not completely limitless and there are certain rules that guide the crafting process. The first one is this: One handle per item. From this axiom, the others follow, but it also provides a guideline for the general crafting process. So, the typical crafting process goes like this:

Step One: Choose a Handle

There are roughly three categories of handles and they are One-handed (1h), Hand-and-a-half (1-1/2h) and Two-handed (2h). These typically correspond to length, so some players just call them short, medium and long handles. However, no two handles have the same length, so this is a bit deceiving. Nevertheless, the handle chosen dictates what attachments and ultimately what tool/weapon can be added. Handle length plays a role in Damage calculations and handles have their own Durability. Finally, some handles have certain characteristics that provide extra locations to add items, or may even restrict what items are added.

Step Two: Consider attachments

Adding a weapon/tool usually ends all further crafting, so it is important to consider any attachments before that moment. Attachments add durability to the handle and almost always expand the number of weapons/tools that can be mounted. The tables at the end of the page provide details on the specifics, but here are six helpful tips:
  1. Ornamental Guards can ONLY be added to a handle AFTER a light blade hilt has been added.
  2. Although some straight blades may look similar, they are all either a light blade or heavy blade. This significantly affects which hilt needs to be added. Please see Blacksmith Mould for information of the categorization
  3. Crystal Shards and Arrow Heads act in every way as pommels (for melee weapons), but they can cause damage if used to hit an enemy. However, this damage is very poor and often negligible.
  4. There is a class of attachments called the Directional Attachments that significantly expand the number of tools/weapons added. There are three handles that allow both types to be added (Wooden 2h, Metal 2h and Metal 1-1/2h). The horizontal attachment will conjoin at the tip, while the vertical will conjoin in the middle. All other handles have the attachment conjoin at the tip.
  5. Adding a vertical attachment to a handle will not change the weapon categorization (1h, 1-1/2h or 2h), but adding weapons to it will immediately cause it to become a two-handed weapon. This has implications for storing weapons on a player's hips versus their backpack.
  6. Lanterns can be added to Wooden 2h and Wooden 1-1/2h. They do not take the place of any other attachment

Step Three: Choose a Weapon

The fun part! Tool/Weapon heads forged at the Smithy provide the functionality of every tool/weapon. By this step, most players have an idea of what they want and are only limited by the restrictions outlined in the tables below. Players can add as many weapons as possible, with the current highest number being eight on one handle.
In general, crafting is a very logical and has a high degree of customization. If you think it would combine, it probably does; however, the tables below are for when it doesn't. There is no need to memorize these tables, but most players gather a general understanding of this process over time. Any inconsistencies, exceptions or counter-intuitive processes are listed below the respective table.
With regard to durability, read this chat log for detailed information (TODO merge key points into the wiki; not necessarily this page)

Wooden Handles and Attachments
Arrow Heads Light Blade Hilts /
Ornamental Guards
Heavy Blade Hilts Pommels Vertical Directional Attachments Horizontal Directional Attachments Lantern
Wood 1h (Short)
Glyph Handle-Short.png
Wood 1h (Long)
Glyph Rod Slim 40cm.png
Wood 1-1/2h
Glyph Rod-Medium.png
Wood 1-1/2h (Curled)
Glyph Curled-Wooden-Handle.png
Wood 1-1/2h (Straight)
Mediumstraighthandle.png
Wood 1-1/2h (2-sided)
Glyph Handle Branch Medium.png
Wood 2h (Bend)
Glyph Rod Long.png
Wood 2h (Straight)
Longstraighthandle.png
Wood 2h (Branch)
Glyph Handle Branch.png
Wood Fist
Glyph Handle Round Fist.png
Wood 1-1/2h (tonfa)
Glyph Tonfa.png
An ornamental guard can only be attached AFTER a light blade hilt is attached


Metal Handles and Attachments
Arrow Heads Light Blade Hilts/
Ornamental Guards
Heavy Blade Hilts Pommels Vertical Directional Attachments Horizontal Directional Attachments
Metal 1h (2-sided)
Metal Handle 1.jpg
Metal 1h (Spiked Pommel)
Metal Handle 2.jpg
Metal 1h (Square Pommel)
Metal Handle 3.jpg
Metal 1-1/2h (Thick)
Metal Handle 4.jpg
Metal 1-1/2h
Metal Handle 5.jpg
Metal 2h
Metal Handle 6.jpg
Metal Fist
Handle metal knuckle.jpg
An ornamental guard can only be attached AFTER a light blade hilt is attached


Wooden Handles and Weapons
Chisel/
Sickle
/
Light Blades
Axes/ Curved Blades /Shovel Bar Blades Heavy Blades Great Axe/
Pickaxe
/ Hammers
Wood 1h (Short)
Glyph Handle-Short.png
Wood 1h (Long)
Glyph Rod Slim 40cm.png
Wood 1-1/2h
Glyph Rod-Medium.png

(10 Ingot)
Wood 1-1/2h (Curled)
Glyph Curled-Wooden-Handle.png
Wood 1-1/2h (Straight)
Mediumstraighthandle.png
Wood 1-1/2h (2-sided)
Glyph Handle Branch Medium.png

(10 Ingot)
Wood 2h (Bend)
Glyph Rod Long.png
Wood 2h (Straight)
Longstraighthandle.png
Wood 2h (Branch)
Glyph Handle Branch.png
Wood Fist
Glyph Handle Round Fist.png
Wood 1-1/2h (tonfa)
Glyph Tonfa.png


Metal Handles and Weapons
Chisel/
Sickle
/
Light Blades
Axes/ Curved Blades /Shovel Bar Blades Heavy Blades Great Axe/
Pickaxe
/ Hammers
Metal 1h (2-sided)
Metal Handle 1.jpg
Metal 1h (Spiked Pommel)
Metal Handle 2.jpg
Metal 1h (Square Pommel)
Metal Handle 3.jpg
Metal 1-1/2h (Thick)
Metal Handle 4.jpg

(10 Ingot)
Metal 1-1/2h
Metal Handle 5.jpg

(10 Ingot)
Metal 2h
Metal Handle 6.jpg
Metal Fist
Handle metal knuckle.jpg


Attachments and Weapons
Chisel/
Sickle
Light Blades Axes/ Curved Blades /Shovel Bar Blades Heavy Blades Great Axe/
Pickaxe
/ Hammers
Vertical Attachments
Directional Attachment 3.jpg

(2-4 ingot dagger)
Horizontal Attachments
Directional Attachment 4.jpg

(2-4 ingot dagger)
4-way Attachments
Directional Attachment 5.jpg

(2-4 ingot dagger)
Light Hilts/ Ornamental Guards
Glyph Guard-Pointy-Ends.png
Heavy Hilts
Glyph Guard.png
While the 4-ingot light blade mimics the other light blades in every other instance, it and the dagger-like blades are the only ones that can be attached to the four way horizontal attachment. The other light blades are excluded.