Combat Trials

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Combat Trials
Combat Trials
Details
Type Trial
Location(s) The Mines

The article below covers content that is only in the PC version of A Township Tale at this time. This article also contains substantial spoilers.

The Combat Trials are a series of progressively difficult tests of a Player's combat ability, and puzzle-solving skills. They also act as a progression gate for the rest of the Server.

Location

The three Combat Trials are located in the Mines, on layers 21, 41, and 61. The Trials are difficult to miss, and each have their own unique layer style.

Content

Each Trial is unique in their style and difficulty, and their difficulty progresses the further down into the Mines you venture for them.

Entering and beginning each trial also has material requirements that you should prepare for, including Torches (stick + dried grass) and a source of fire to open the door, materials to activate the trial (listed below), and Dynamite in case blastable rocks obscure the door to the trial.

The main goal of each trial, other than randomized loot, is the Forge Upgrade Crystal in the center of the final treasure room of each trial, enabling the crafting of subsequent tiers of Alloys when slotted into the Forge. When collecting this loot, be aware that Fuel Cores and Molten Cores are not the upgrade crystal; it will always appear above an ominous-looking dais in the center of the room.

Completing each trial for the first time will also unlock a second door on that floor leading to deeper levels of the Mines.

Each trial is replayable, though the amount of loot for subsequent runs is greatly reduced. The doors into the trial and treasure room will unlock when each trial is completed, enabling players not participating in the trial to help collect loot and access the Health Altar.

Be aware that the doors will eventually relock themselves to prepare for the next playthrough, so be sure to collect the upgrade crystal and any loot before leaving the trial. If a player is trapped inside the treasure room after it locks and has no other source of teleportation, a Teleporter Station is also present that will teleport them to the beginning of that trial.

Trial Location Activation Description Loot Images
Trial 1 Layer 21 50 Coal Trial 1 features only a single, square arena with elevated platforms on either side. This Trial comprises three waves of Wyrms, the first being just normal Wyrms, the second being a mix of normal and Crystal variants, and the final being just Crystal. At the end, there are a few Chests stocked with lower level materials, Coins and Crystals, and a few Fuel Cores and Molten Cores. There is also the first Forge Upgrade Crystal at the end, and inserting this into the Forge in the Smithy will unlock the crafting of Iron Alloys. There is also a Health Altar, which will bless players with two extra Health Bars.
The Arena of Trial 1.
Trial 2 Layer 41 1 Molten Core Trial 2 is slightly more complex, featuring two lever-controlled doors on either side of the arena. Pulling the lever of one door will open one and close the other, which encourages teamwork and coordination. In this Trial, there are 3 waves of increasingly difficult variants of Turabadas, going from Gold and Copper, to Silver, and finally a few Mythril variants. At the end, there are a more Chests which are stocked with better materials such as Silver and Mythril, as well as more Coins and Crystals. There is also the second Forge Upgrade Crystal, which will unlock the crafting of alloys comprising Silver in the Forge. There is also a Health Altar, which will bless players with two extra Health Bars.
The Arena of Trial 2.
Trial 3 Layer 61 3 Molten Cores Trial 3 is by far the most interesting and extravagant Trial of the three. It features two main puzzles, which at when competed will provide the Cube that will unlock the reward at the end.
  • The puzzle on the left of the Trial is a room comprising 10 levers and 10 lanterns controlled by the levers. Players must figure out the order the levers need to be pulled in to activate all the lanterns whilst fighting off wave after wave of normal and Crystal Wyrms. Once through, players must fight more Wyrms on thin bridges stretching across a spacious cavern with lava down below. Players must grab the key Cube to return to the centre of the Trial, and place it in it's respective pedestal.
  • The puzzle on the right of the Trial comprises two rooms, one is a snaking path through lava which spawns numerous Mythril Turabadas, and the second is a much more open chamber. Firstly, players must clear the room of the Crystal Wyrm infestation, and must then actuate the vertical and rotational wheels to guide a metal pathway around the chamber. This part also requires teamwork and communication of where the path must be guided. Once completed, you are free to take the cube key to the shrine in the middle of the Trial to unlock the reward.
Throughout the Trial, there are numerous hidden chests containing more random loot (such as Mould Plates and Turabada Shards).


At the end of the Trial, there is also the same numerous Chests containing very powerful materials such as Mythril, Valyan, and a fully created Valyan Spear also known as Sol's Spear. There is also the final Forge Upgrade Crystal, which will unlock the crafting of alloys comprising Mythril in the Forge.

Entrance to Trial 3.
The Cubes required to unlock the loot at the end of Trial 3.

History

Pre-Alpha
0.0.69.0 Combat Trials were added